Console | PSP |
Size | 585MB |
Developer & Publisher | Buzz Monkey, Electronic Arts |
Genre | Shooter |
File Format | ISO |
Region | Japan |
Released Date | June 24, 2010 |
Description
“Army of Two – The 40th Day” is a third-party video game of 2010. This game was implemented through Buzz Monkey for the PSP edition. It’s an update of Army of Two. Tyson Rios and Elliot Salem, the two main characters from the first game, serve as fighting mates in it. Alice Murray, their manager, helps them. After a terrible terrorist strike that has overtaken Shanghai, China. it must battle for survival and defeat the invaders.
The 40th Day features a cover system and is primarily a cooperative two-player game. Private military contractors Tyson Rios and Elliot Salem launch Trans World Operations (TWO) and then travel to Shanghai to connect with their contact, JB. He takes the two to a back alley where they gather their guns and equipment before setting up locator beacons in key areas of Shanghai. Following the final placement of the beacons and a run-in with excessively alert security officers, they gather on an apartment’s roof.
Gameplay
In the gameplay, cooperative play which was a highlight of its initial game is improved and expanded. Co-op operations are available to players at any moment. The game plan enables players to organize specific team-based tactics by allowing them to monitor opponents before facing them. There are multiple guns and modifications, including converting modifications like changing one attack rifle’s container for another. The “pimped” function is back, and fresh camouflage patterns are included. In addition to bombs, the player’s clothing now has four weapons due to a collection of weaponry from dead opponents. Bullets can pass through softer materials like sheet metal and wood. Only social situations may allow some weapon storage and guns. Moreover, in the game, you can find free gun components by looking through protected containers releasing prisoners, or just traveling.
Players of the above game are pressured to consider moral choices that impact the story of the title. Players will be given options at certain moments in the game. For instance, if they needed to leave the area or seize guns from a mall security arsenal. The choice is not put to a majority among the two participants. one has to make the selection and the other needs to accept its effects. Famous designers Chris Bachalo, Jamie Mendoza, and Jock produce comic panels that serve as the conclusion and representation of these morality situations.
There is one method called the Aggro method. It gives two players the ability to strategically manipulate the aim of their opponent’s strikes as well as alter the course of a gunfight. Aggro is determined by a HUD feature that shows which player opponents’ personalities are presently focusing on. Multiplayer on the 40th Day supports region-free play, customer-server interaction, and a larger number of players. However, players must play in pairs for this game to stay true to its cooperative gaming theme. In addition to providing weapons, teammates can bring back a dead fellow.
Features
- The game described above is a third-person shooter that highlights work together and tactics.
- The game is concentrated on Rios and Salem, two soldiers engaged in battle in a damaged Shanghai.
- The two personalities, both having unique abilities and guns, may be shifted among the players.
- The game contains both single-player and multiplayer modes for thrilling battles.
- A morality method enables players to make vital decisions that affect how the story finishes.
- Players can increase their ability to fire by adding sights, silencers, or longer magazines to their modified guns.
- There is also another feature named Aggro. This permits two players to handle the goal of opponents & alters the result.
- The game has four multiplayer game modes that are Co-op Deathmatch, Warzone, control, and Extraction.