Console | PSP |
Size | 302MB |
Developer & Publisher | EA Black Box, Electronic Arts |
Genre | Racing |
File Format | ISO |
Region | USA, Europe |
Released Date | February 18, 2008 |
Description
This is a follow-up to Need for Speed: Carbon and the 11th game in the Need for Speed series. ProStreet concentrates on lawful track races held on closed tracks. In contrast to its quick previous works, which centered on the current illegal street racing sector. The game requires users to adjust and apply automobiles for different race styles, combining elements of speed and realistic racing games. However, the majority of races are held in actual venues like Autopolis, Mondello Park, and Portland International Raceway.
Reviewers gave ProStreet varying feedback, with most of them criticizing the absence of open-world gameplay in earlier versions. Some of the game’s best aspects were cited as the many online functions and the ability to customize cars. Electronic Arts claims that although ProStreet purchased more than five million units globally, sales have not lived up to estimates. ProStreet was created over nearly two years by the same team that managed the development of Need for Speed: Most Wanted.
Gameplay
Firstly, in this game, the player controls a car on several racetracks by modifying and driving them. Compared to other Need for Speed titles, cars drive more realistically in this arcade racing game. The player takes on the character of Ryan Cooper, a former street racer who fights in some racing organizations’ battle events. Every event consists of several races in which the player must deal with AI opponents to score points and money. Ultimately, fighting off against several great drivers known as Kings is the game’s main goal. Cooper will be declared the Street King if he defeats each King separately.
Secondly, this game has four modes that are involved. In grip races, the player competes over multiple sessions around a track, with four different winning chances. These include setting the best lap time, setting the best sector time—each sector denoting an area of the circuit—and passing the end line first or ahead of a class of drivers depending on the overall performance of their car. In Drag, the player may manually shift gears and cross an end line first on a brief, straight circuit. Some also call for lengthy turns from the athlete.
Thirdly, the first mini-game in every drag race is one where the participant has to fire up the car tires while it is braking to get an accurate opening control. In a drift race, the player must win the score by driving around turns. Whereas in a speed race, the player must keep up extremely high speeds on a largely straight circuit.
Lastly, as the player improves through the game, four phases representing a level of performance are slowly activated for cars and aftermarket items. A maximum of three blueprints, each indicating a unique modification, may be linked to a single car. To finish the game, you must select and tune the appropriate car for each race mode.
Features
- The four race modes in the game are Grip, Drag, Drift, and Speed.
- In the game, points are used to improve through more difficult factors, while cash is used to buy or modify cars.
- ProStreet has a wide selection of vehicles, from exotics to reasonably priced sedans that are suitable for tuners.
- Players may battle against computer-controlled enemies in a variety of fixed and single contests on any track without having to worry about making payments for auto repairs.
- Every event includes a unique leaderboard that lets the participant compare their performance to that of the best players.
- Play against players all over the world.